2026 Fantasy Football Lab is Open for Business
Last week, a casual Fantasy Football player at work who reads my stuff asked me for advice on draft strategy. He has been playing the game for five years now and knew I have been playing since before Internet leagues even existed. I asked him if he ever saw the movie Moneyball, and he said yes. “Adapt or Die,” was my response.
In Fantasy Football, I see so many people trying to come up with that one special draft strategy that can’t lose. But the problem with “Late Round QB,” “Hero RB,” “Zero RB,” “Robust RB,” or any of the other carved-in-stone strategies is that if too many of your fellow league members use the same strategy, you are doomed. Build a strategy that pays off even when you might be wrong about a few players, because YOU WILL be wrong. “Better Than Zero” is an adaptive draft strategy that gives you an edge in every draft. Adapt or die.
Every week in Fantasy Football, there are three possible outcomes for a player’s statistics. They can help your team win by having a huge points week. They can cause your team to lose by having a very low points week. They can keep your team in contention by having a performance above the historic median of output expected. Combining these three outcomes into one easy-to-understand number was the goal of the MVP Index. While the historic median for Fantasy Football points is different for each position, using the same level of expected performance for RB, WR, and TE gives us a score to compare while making Flex starting decisions all season.
The most important thing you can do before any draft is to understand the rules in your league. There can be a huge difference in the scoring rules from one league to another, and that means your rankings of player potential need to adapt to those different rules. The advice I am giving today is based on PPR scoring with a ½-point premium for TEs in 1QB leagues found on websites like FFPC. If your rules are vastly different, then your drafting approach at each position, and the value you place on players, needs to adapt. Today I won’t be telling you WHO to draft but rather HOW to approach a draft.
If you have been paying attention to Professor John Bush and me, you already understand that bankroll management is important if you want to profit every season in Fantasy Football. If your budget allows for $500 worth of Fantasy Football, it’s better to play ten $50 leagues than two $250 leagues.
Each roster you draft might look a little different with strengths at different positions. Still, one of the advantages of the “Better Than Zero” system is that we lean into the uncertainty and injury risk at RB by having more of them. Hand-cuffing your own RB or owning both sides of an ambiguous backfield can pay off. At FFPC, we have 10 bench spots, and we start 8 skill position players in addition to a kicker and defense. My roster builds vary from team to team but end up having 1-3 QBs, 6-9 RBs, 4-6 WRs, 1-3 TEs. My “Perfect” roster is 2QB, 9RB, 5WR, and 2TE, but being adaptive, the values late in a draft will alter those numbers.
The best way to open the draft is to have the most elite players after the first three rounds. (Thank you, Captain, Obvious) Too many players think they need to be balanced at each position, but that is a losing mentality in Fantasy Football if you pass on guys who can be elite at other positions. If I end up drafting three RBs or three WRs in a row, it’s because that is where the value was at that round.
Over the past six seasons since my MVP Index has been utilized, there has been a median of 4.5 RBs and 4.5 WRs who have posted a full season with an MVP Index of 120 or higher. There has been a median of 12.5 RBs and 10.5 WRs who have posted a full season with an MVP Index of 100 or higher. Every season the number of RBs and WRs who go in the first round varies, but the number of super elite guys (Over MVP 120) stays the same. Get as many of the best players available regardless of position to open your draft. Also limit your downside risk with players because there are still quite a few excellent players available.
The best adaptive draft strategies handle the QB and TE positions differently in your basic Fantasy Football league that starts 1QB and 1TE. While you only need one of each to fill out your starting roster, in leagues like those I play more often at FFPC with 10 bench positions, I have adapted to a two-QB and two-TE strategy for most of my teams. If you decide to draft a QB or TE early, that will lead to you adjusting your approach at other positions.
For instance, if I burn a first-round pick for TE Brock Bowers this season in a TE premium league, I am passing on either a Top 5 WR or Top 5 RB in that all-important first round. Typically, if I go elite TE in the first three rounds, I will end up sacrificing either RB or WR. In that scenario, I usually end up building up my WR Room and let the “Better Than Zero” roster-building strategy find me some late-round emerging value at the RB position. Typically, I have my RBs and WRs that I target in each round, and when those guys are not available, I invest in a QB or TE instead of reaching a round. Also, the general guideline is that the later you choose your first QB or TE, the later you can wait for your second.
By the time round three ends,s you have a fairly good idea which position will be your strength, and which might be your weakness. During the next 3 rounds, I once again prioritize the “Best Player Available,” but if there are two close players, I will give the edge to my weakest position.
My goal in any draft is to be as balanced as possible, but if I end round six with 4RBs and 2WRs or 2RBs and 4WRs, I am perfectly fine with that roster build at that point. Obviously, if I use one of those first six picks on an elite QB or TE, I will usually have one weaker position at RB or WR as a result. In these rounds, I still like to limit my downside risk a bit, but I am more willing to take on some of that risk if a player with potential Top 10 ability is still on the board and has been allowed to drop down the draft board.
After round six, you know whether your team is better at RB or WR or a well-balanced team. Remember, there is no such thing as a “Perfect Team Build” in Fantasy Football, so you can have a winning team started with either roster strength situation.
These rounds are where I start actively shopping for a QB or TE if I don’t have one already, and I start trying to balance my team out for positional strength when in doubt between players in similar tiers. I am also leaning into the upside potential of players at this point. Yes, I care about their “Back Class” (A player with a great season in his past performances), but I am starting to look forward to their WHAT IF potential at this point in the draft.
The only thing I care about after round ten is the upside potential of players. This is where you take your big swings, not caring if you miss on players. Why don’t I care about my misses? I can replace the lousy players via waivers! The worst thing that can happen is to have the 50th WR off the board finish 42nd in points. Yes, I beat his ADP by 8 spots, but he didn’t help my team win and played just good enough for me to keep him on my roster.
More second-round players and rookies get drafted here because I already know what the veterans can do, and I don’t want any ordinary players on my rosters. I can get those guys via waivers if I need an emergency patch-and-fill type of guy at some point in the season. Second-year WRs and RBs see the biggest jump in metrics from second to third year, so I lean into that potential while not overlooking a 3rd year guy with a coaching change or injuries in the past that limited his development.
I am thrilled in every draft when I see someone pick the top kicker or top defense in round 12 or earlier. Last year, the top kicker had a 1.5-point advantage versus K5 and a 2.7-point advantage over K12. The top-rated Team Defense had a 1.9-point advantage over DEF5 and a 2.4-point advantage over DEF12.
Each week at the Science of Fantasy Football, Professor John Bush will show us the matchup advantages at K and DEF that we can exploit via waivers. Sometimes I will take my DEF in round 18 and my K in round 19 if I know I have a super sleeper pick that will still be on the board at round 20. This gives me the chance to roster my week one K and DEF right away.
Fantasy Football analysts fight over the Top 12 and Top 24 players at each position every year. While that is important information to know, that is not going to win you leagues as much as having a great draft strategy. You could hand all 12 teams in the league your same cheat-sheet player rankings and still beat them in the draft by using an adaptive draft strategy.
“Better Than Zero” is a strategy built to give you an edge in roster building. Adapt or Die. Don’t let your league mates dictate your strategy by tagging along at the end of a positional run just because you are afraid you will run out of solid guys to draft. Don’t worry about limiting your upside by drafting your own handcuffs to your stud RBs; make sure your draft strategy gives you some options throughout the season. Good luck this season!
Executive Summary: Adapt or Die – The “Better Than Zero” Drafting Concept
Rigid, named strategies (“Zero RB,” “Hero RB,” “Late-Round QB,” etc.) fail the moment too many league mates run the same playbook. “Better Than Zero” is an adaptive, process-driven alternative built for uncertainty. Its core principle is simple: construct a roster that remains competitive even when several of your player evaluations prove wrong—because they will.
The approach rests on four pillars:
Scoring-system fluency – Rankings and positional value must be recalibrated to the exact rules (here, full-PPR + ½-point TE premium, 1QB leagues).
MVP Index thinking – Every player is scored on three outcomes (boom, bust, and median performance). This single metric guides both early-round selection and Flex decisions all season.
Roster architecture that leans into RB volatility – Typical builds run 6–9 RBs, 4–6 WRs, 1–3 QBs, and 1–3 TEs (ideal target often 2/9/5/2). Extra running backs serve as built-in insurance and handcuff optionality.
Phase-specific decision rules:
Rounds 1–3: Accumulate the highest-upside, lowest-downside talent available, position-agnostic.
Rounds 4–6: Best player available, with a slight lean toward the weaker skill-position group.
Rounds 7–10: Fill the second QB/TE if needed and begin balancing while still prioritizing upside.
Round 11+: Pure upside swings (second-year breakouts, high-variance rookies). Misses are replaceable on waivers; ordinary veterans are not worth roster spots.
Kickers and defenses are streamed late—never drafted early.
The strategy deliberately refuses to chase positional runs or force balance at the expense of elite talent. By staying flexible and focusing on “better than zero” outcomes rather than perfect projections, the drafter maintains optionality and a structural edge that pure ranking sheets cannot provide.
Adapt or die.