Should we draft a tight end early
Science of Fantasy Football Lab
Should we draft a tight end early
In a tight end premium scoring ppr league and given the current ffpc adp should we draft a tight end early? What is the optimum number of tight ends in a 20 player team with one tight end spot but 2 additional flex spots?
Yes, drafting a tight end relatively early makes sense in TE-premium (typically 1.5 PPR for TEs) FFPC-style leagues, but it depends on value at ADP—don't force it in the first round unless elite options slide.
Top TEs like Trey McBride and Brock Bowers are going in the early-to-mid first round in consensus ADP (around overall 18-23), with the next tier (Colston Loveland, Tyler Warren, Tucker Kraft, etc.) in rounds 3-5.
This reflects the format's boost: the TE slot + flex flexibility means a strong TE can deliver WR1/RB2-level production weekly, widening the gap to the TE2/TE3 tier.
Should You Draft TE Early?
Pros of going early (rounds 1-3): Elite TEs (McBride, Bowers) provide massive weekly floors/ceilings in a 1.5 PPR format, especially with 2 flex spots allowing you to start 2-3 TEs in good matchups. This is a proven edge in FFPC-style contests.
Cons: Opportunity cost is high if you reach. Many experts advise considering Bowers at ADP but fading McBride if he's too pricey, or waiting for value like George Kittle or Tucker Kraft later.
Balanced approach: Target one high-end TE in the first 4-5 rounds if value is there, then pivot to depth. In TE-premium with flex, the position has more upside than standard leagues, but it's still volatile beyond the top options.
Current ADP context (PPR/TE-premium adjusted) shows a clear drop-off after the top 2-4, so securing one stud + depth is smarter than waiting entirely.
Optimum Number of Tight Ends on a 20-Roster Spot Team (1 TE + 2 Flex)
For a typical FFPC/Main Event-style setup (20 roster spots, 1 QB, 2 RB, 2 WR, 1 TE, 2 FLEX, K, DST; or similar), simulations and historical data point to 3-5 TEs total as optimal, with a lean toward 3-4 for most builds.
Why 3-5? The 1.5 PPR + 2 flex spots lets you start up to 3 TEs weekly (TE slot + 2 flex). This hedges injuries/byes and exploits matchups. Data from FFPC best ball and similar formats shows strong win rates here, versus too few (missing upside) or too many (crowding RB/WR).
Construction tips:
1 early/mid-round stud (if value) + 2-4 later-round darts (e.g., upside guys like Juwan Johnson, Cade Otton, Pat Freiermuth, or streaming options).
Pair with 5-7 RBs and 6-8 WRs (adjust based on early picks).
In best ball or weekly lineup leagues, more TEs (4+) shine due to no waivers; in redraft/season-long, 3 is often plenty if you hit on one elite.
This mirrors FFPC's design emphasis on TE flexibility for lineup combos (e.g., 2TE or 3TE starts).
Roster depth (20 spots) supports it without killing other positions.
Bottom line: Prioritize value—grab a top TE if it fits your board, then add 2-3 more mid-to-late for depth. This format rewards TE investment more than standard PPR, but ADP discipline is key. Mock drafts and adjust based on your league's exact roster/settings. Good luck!